Indie Game Studio · Makers of Dope Runner
We make games held together with duct tape
A tiny independent studio building scrappy games with way too much ambition and just enough tape. We made Dope Runner. We're nowhere near done.
Makers of Dope Runner·Est. 2021·1 roll of tape left
Our debut, and what's coming next
One game out in the world, more taking shape on the workbench.
Debut Game
Dope Runner
Buy low. Sell high. Stay alive.
You hit the city owing a loan shark more than you're carrying — and the vig climbs every single day. The only way out is the only thing you know: move product. Forty cities, fifteen products, prices that run from dirt-cheap at the source to a fortune across the border. Buy cocaine for nothing in Medellín, flip it in Sydney for a king's ransom — read the markets, work the routes, and turn pocket change into an empire before anyone catches on.
The bigger you deal, the hotter you burn: beat cops give way to squad cars, then SWAT, the FBI, the DEA, and the Secret Service at your door at 3 a.m. Lawyer up, gun up, or shoot your way out. Run solo or build a crew, drop into a shared world, and find out who builds an empire — and who ends up busted, broke, and face-down in an alley.
Live Development
Happy Goes Up
A live build in progress — not a finished game yet.
Heads up: this isn't a finished game yet. Click through and you'll land on the live debugging canvas we're building in the open — it shows wherever we're at right now, and it changes as we work.
On the way
Patch notes from the workbench
What we're building, breaking, and fixing on Dope Runner and beyond — in our own words, roughly as it happens.
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